Changelog

What's new

The website, the game server and the in-game mod. Newest first.

October 22, 2026

  • Bingo: the last hundred TMNF mapsWebsiteWith TMNF down to about a hundred open maps, the main bingo board is a 10x10 of the oldest of them, and it stays up until every map on it has a replay on TMX - by anybody - rather than turning over on a schedule. The board shows how many are still open, and the final standing stays on the page once it is done.

September 26, 2026

  • Top 1000: the last thousand TMNF mapsWebsiteA new TMNF section for the endgame: every archive map (uploaded before 2026) still open, plus the most recent ones to fall, until there are a thousand. It counts down how many are left, ranks the players taking them by score, and lists the hardest still open, the latest to fall and the ones that held out longest. Maps uploaded this year do not count, so farming fresh uploads does not put you on this board.
  • Activity ranks by score, and players get their pictureWebsiteThe activity board now sorts by ELO in the window rather than by map count, so thirty hard maps outrank a hundred short new ones; the old order is one click away. Player pages show the TMX avatar large next to the name.

September 22, 2026

  • Build your own chartWebsiteExplore, next to Overall, is the archive with the questions left open. Pick what to measure — maps finished, finishes credited, score, active players, maps per player, the burn-down, or maps arriving on the exchange — then how to group it, down to the day or up to the year, or by weekday, month of the year or hour of the day. Split it per exchange or lay up to six players over each other, filter by difficulty, tag and the exclusion list, smooth it, run it as a total, and drag across the chart to zoom in. The whole thing lives in the address bar, so a chart you assemble is a link you can paste, and the table under it carries the exact numbers. Counted and credited stay two different measures, an hour-of-the-day chart leaves out the imported finishes that have a date but no time, and the reconstructed part of the burn-down still says so.
  • Searching a name no longer splits a player in twoWebsiteOn a combined leaderboard the search box matched the accounts whose own name fits, which cut a person down to just those accounts: searching one of somebody's two names gave a row that was neither their combined total nor the account they are normally labelled with, and read as the two accounts having failed to link at all. The search now finds the person and shows the row exactly as the unfiltered board has it.

September 20, 2026

  • A paused run is no longer a finished oneGame modPressing Escape at a checkpoint stops the race clock, and the overlay read a stopped clock as crossing the line — so it congratulated you on a finish you had not driven. On a bingo board that takes its times from the game, with auto-submit on, that could have captured a tile with a partial time nobody drove, and a partial time is faster than a real one, so nobody could have taken it back. The game's own race state decides now. Mods older than 0.8.1 are refused when they try to take a tile, and updating is the only way round that — on purpose.
  • The project's answer, on TMX's own pagesBrowser extensionThe TMX Universal Track Downloader extension now puts a badge on every row of a track search and on the track page itself: still open and what it is worth, or who finished it and when — and an amber one when somebody is driving it at that moment. It reads a public endpoint here, with no account and no cookie, so the answer is the same one this site shows anybody. Chrome and Firefox.
  • Your replay goes up by itselfBrowser extensionFinish a map with the game mod running and the replay you just drove is uploaded to TMX for you, out of the browser you are already signed in with. TMX has no upload API — uploading needs a session on the exchange, which only a browser has — so the mod hands the file to the extension over a loopback socket and the extension does the upload. No TMX password is asked for or stored by anything: the login stays in the browser, where it already was. Off until you switch it on; the game then asks you to allow it, once, and there is nothing to copy or type. The mod only offers a replay for a map the project still wants.
  • The finish estimate counts the maps arriving, tooWebsite“Days till finish” divided what is left by the finishes of the last week, which quietly assumed no new maps were ever uploaded - and they are, every day. The estimate now uses the net pace: how far the remaining count actually fell over the window, finishes minus new uploads minus anything the exclusion list took. It is a longer number than the old one and a truthful one, and where new maps are arriving as fast as they fall the site says so instead of naming a date. The daily Discord post carries the net figure as well.
  • A completed column is struck through the column it belongs toWebsiteThe stroke through a finished bingo line was drawn half a board to the left on columns - so a column you had just completed lit up two columns over, and the last two columns of a board showed no stroke at all. Rows and both diagonals were always right. Nothing about the scoring was affected: the points and the standing read the line correctly the whole time, it was only the mark on the grid that was in the wrong place.
  • The live card counts the players who are not on the serverWebsiteThe dashboard's live tile showed how many people are on the game server and nothing about the ones grinding the remaining list on their own machines. It now shows both, side by side: players online, and players marked on a map elsewhere, split between the ones the plugin is reporting live and the ones marked by hand. The second number is amber rather than the accent colour, because a mark is self-reported and the server reading is observed - and it is answered even while the game server is unreachable.
  • A completed line is struck through in the game as wellGame modThe board in the overlay now draws the same stroke through a finished row, column or diagonal that the website does, in the holder’s colour. Which lines count is worked out by the site and sent down, so the grid in the game and the grid in the browser cannot disagree about who has a line.
  • One button for an empty tile, and the mark says what it isGame mod“Take without a time” was offered twice - once next to “take the tile with 13.91” at the top of the panel, where it was pressed by reflex and left people holding a tile at no time. It is gone from there and stays on the tile’s own panel, where the map it marks is named. The sharing switch also no longer claims the mark lasts two hours: one sent from the game is renewed every minute and drops a few minutes after you stop, which is what the remaining list has shown for a while. And a board set to “plugin and replay only” now says so rather than calling itself an ordinary no-check board.

September 18, 2026

  • Play for the project aloneGame modThe bingo board can be switched off in the overlay’s Bingo tab - pick “None” and the panel is just the map you are on, what it is worth and whether it is still open. For somebody grinding the remaining list rather than playing a board, which the panel had been assuming nobody did.

September 17, 2026

  • Take a tile with the replay file itselfWebsiteOn a board that checks nothing against the exchange, you can now attach the replay you drove instead of typing a time. It is read in your own browser - the file never leaves your machine - and checked two ways: the map it was driven on has to be that tile's, and the TrackMania login inside it has to be yours, which we learn from a replay the exchange already hosts for you. So somebody else's replay will not pass. It is still not proof, and those boards still say self-reported: a file on your own disk can be edited. But it beats typing a number, and it works on maps you have already beaten, where TMX will not take a new upload.
  • Bingo on maps you have already drivenWebsiteTrackMania Exchange will not accept a replay slower than your own record, so a bingo between friends on maps they had all played before could never be captured - every tile was stuck. A board you build now says what counts as proof: a replay driven for the board, as before; any replay on TMX whatever its age, which is the one to pick for maps you have already beaten and still needs no trust, since taking a tile off somebody means going faster and TMX does accept a faster replay; or no check at all, where players mark their own tiles and type a time. Self-reported boards are labelled as such, need no TMX account, and feed no ladder.
  • Bingo out of a track packWebsitePaste a TMX track pack link when you build a board and the maps are drawn out of that pack instead of the whole catalogue - a Kacky set, a campaign, whatever somebody has collected. The pack is read fresh each time a board is drawn, and the board records which pack it came from.
  • Bingo in teamsWebsiteA board can be played in sides - up to six of them, with a size limit and names if you want them. A tile is still taken by one person with one replay, but it scores for their team, a line counts when the team holds all of it however many of you drove it, and every tile a side holds is painted in one colour. Whoever builds the board says how people get a side: they pick one as they enter, or it is drawn for them. Either way it is settled once - there is no switching, so nobody can walk off with a line their team built. Your own totals are untouched: the all-time table counts what you drove, on a team board exactly as on any other.

September 16, 2026

  • Boards you can shape, and boards you can deleteWebsiteBingo boards can now be built with maps you choose yourself - paste TMX links, or pin one to a particular square and let the draw fill in around it - plus filters for map length, upload year and tags to leave out. The person who made a private board can delete it, which until now nobody could.
  • A guide for people who have never been hereWebsiteBoth bingo pages have a How it works button that starts where a newcomer starts: sign in, link a TMX account, and why each of those exists. Bingo is its own menu in the header, with Build your own in it.
  • The in-game overlayGame modA mod for TrackMania Nations and United Forever that puts your bingo boards on screen while you drive - the time to beat on every tile, a button that loads any of their maps, and whether the map you just started is still open for the project. One installer, and it connects to your account with a code.
  • Marks from the game say what they meanWebsiteA map marked from inside the game is labelled as such, shows how far through the lap you are, and expires in minutes rather than two hours - so a game that was closed an hour ago stops claiming a map.

September 15, 2026

  • Pick your own skin, and a role for 2000 completionsWebsiteThe appearance setting moved to your profile and follows your account to any browser. The completion ladder gained a 2000-map role.

September 14, 2026

  • The map inspectorWebsiteDrop a .Gbx on the page and it draws the map three ways, plots blocks and MediaTracker triggers, checks the medals for edits, and answers the exclusion sheet's own questions about it. Everything happens in your browser; only the map's 22-character id is ever sent.
  • The exchanges after ForeverWebsiteThe front page slides right from the five classic exchanges to TM2 and 2020, and re-tints as it goes. What is left per environment is charted, and the completion bars got their scale fixed.

September 13, 2026

  • 100tmx.com, and a site that works on a phoneWebsiteThe project moved to its own domain, keeping the old one redirecting and Discord sign-in working across the move. Tables drop columns rather than shrink them below 720px, and the charts stopped rendering wider than the screen.
  • Check TMX before you drive an open mapWebsiteOpening a map that is still open asks the exchange there and then whether somebody has just finished it - the catalogue behind the page can be up to an hour old, and that hour is an evening's work.
  • Linked accounts count everywhereWebsiteBingo and map marks used to ask the Discord links table directly, so somebody who had proved their TMNF account was told they had no TMUF account - while every leaderboard already showed both as theirs. 17 of 27 linked players were affected.
  • The playlist stops repeatingGame serverPlayed maps are pruned from the server's playlist, so the same tracks stop coming back around, and the dead-stream alarm stopped firing when nothing was wrong.

September 12, 2026

  • BingoWebsiteA weekly board drawn from maps nobody has ever finished, private boards anyone can build, line bonuses, live standings in each player's colour, and a board that redraws itself when somebody fills it.
  • Mark the map you are drivingWebsiteA courtesy signal on the remaining list so two people do not spend an evening on the same map. Nothing is reserved and it has no bearing on credit - that still comes from the first replay on TMX.
  • A site that answers while it is busyWebsiteThe dashboard was rebuilding five exchanges' worth of aggregates on every hit and taking the whole site down with it. Everything a hot page touches is cached now, and a deploy warms each worker before it serves anyone.
  • The map it says it is onGame serverThe status page identifies the running map instead of assuming it, says why when it cannot, and the checkpoint count is right.

September 11, 2026

  • The tracker opensWebsiteWho finished which map first, across all five TrackMania Exchange sites, with the scoring, the burn-down, the leaderboards and the Discord bot - replacing the Google Sheet and Apps Script the project ran on.
  • Surviving a dead callback streamGame serverThe controller could lose the game server's callback stream while still looking healthy: no chat commands, no map picks, the same tracks repeating. It now detects that, reconnects without kicking anybody, and /skip and /votemap work again.

August 16, 2026

  • Map history, votes and widgetsGame serverClickable in-game widgets, /loadmap by id, map voting, a Multilap preset, and /rounds for multilap maps.

August 15, 2026

  • The 100% TMX randomizer opensGame serverA public TrackMania server that serves maps straight off the exchanges: impossible-map filtering, a leaderboard, curated presets, checkpoint and top-10 HUDs, replay delivery, and a live status page.

Curated release history. The website’s history starts on 11 September 2026; the game server has been running since 15 August 2026.