Privacy
What this site stores, why, and how to get rid of it. Short, because there is not much.
The short version
You can read every page without signing in, and nothing is stored about you if you do. There is no analytics, no advertising and no tracking of any kind. Signing in is optional and only exists so you can link your TMX accounts and mark the map you are playing.
Just visiting
The web server writes the usual access log: your IP address, the page requested, the time, your browser’s user agent. It is kept for 14 days and is used to debug errors and spot abuse, then it is deleted automatically.
Map screenshots and player avatars are loaded straight from TrackMania Exchange, mania.exchange and, for your own avatar when signed in, Discord. Those requests come from your browser, so those sites see your IP address. We do not host copies.
If you sign in
Sign-in goes through Discord and asks for the identify scope only — your user id, name and avatar. No email, no server list, no messages. Discord is told that you signed in here; what they do with that is covered by their own policy.
Stored on our side:
- A sign-in cookie (
tmx_session), signed, holding your Discord id, name and avatar for 30 days. It is what keeps you signed in. - An appearance cookie (
tmx_era), which holds the wordclassicornextfor a year and nothing else. It only exists once you pick a look on your account page, and it is read while the page is built so the site never loads in the wrong colours and flips. - Which look you picked, stored against your Discord id if you are signed in, so it follows you to another browser. Signed out it lives only in the cookie above.
- Your linked TMX accounts — which Discord id owns which TMX account, and when it was proved. This is the point of linking, and it stays until you unlink.
- Which map you marked as playing, if you use that button. It is shown publicly under your TMX name, never your Discord name, and it deletes itself after two hours.
- Connected machines, if you use the game mod — see below.
Your Discord name is never displayed publicly anywhere on this site. It is how account ownership was proved, not what the site is about.
If you use the game mod
Optional, and off until you switch it onThe mod runs on your PC, inside TrackMania. It reads which map is loaded and nothing else about your machine: no files, no folders, no replays, no hardware, no other programs. It never writes to the game.
What leaves your PC, and only after you connect it and say yes to sharing:
- The map’s UID — a 22-character token that identifies an upload on the exchange. It says which map, and carries nothing of the file or of you. It is the same token the map inspector on this site sends.
- Which game you are running (Nations or United), so the lookup asks three exchanges instead of five.
- A name for the machine — its Windows computer name, shown to you when you approve it so you can tell one PC from another. Visible only to you.
Stored on our side: one row per connected machine, holding a hash of its access token, your Discord id, that machine name, and when it last called in. The token itself is never stored — a copy of the table is not a set of working credentials. Disconnecting a machine, here or in game, stops it working immediately.
Sharing is a separate question from connecting, asked once, and answering no leaves everything else working. With it on, the map you are driving appears on the remaining list under your TMX name for up to two hours — the same mark as the button on the website. It disappears when you leave the map or close the game.
The mod is open source (MIT): you can read exactly what it sends before you run it, and the log it writes to your own Documents folder shows every request it makes.
Player names and finishes
The leaderboards, day sheets and activity charts are built from the public TrackMania Exchange API: map records, the names on them, and when they were set. That is public data on TMX, and this site republishes and aggregates it to track the project’s completion — which does mean a page can show when a particular player tends to be active.
If you would rather not appear, say so and your name will be removed from the site. The underlying finish still counts towards the total, because the archive has to stay reconstructible — it just stops being attributed to you by name.
Where it lives, and your rights
Everything runs on a single virtual server rented from Oracle Cloud Infrastructure in its Frankfurt, Germany region (before October 2026 it was Hetzner, also in Germany). Nothing is shared with anyone else, sold, or used for advertising.
You can ask what is stored about you, have it corrected, or have it deleted. The fastest routes are the quickest ones: unlink an account yourself on your account page, sign out to drop the cookie, or ask in the Discord. For anything else, or a formal request, contact osaro7484@gmail.com.
Cookies are used solely for account authentication and appearance settings, with no third-party tracking. Responsible for this site: Oskar Rost, osaro7484@gmail.com. Last updated 14 October 2026.